// That Game From Russia
// Copyright (c) 2009 Michaël Larouche <larouche@kde.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once

// SDL includes
#include <SDL.h>

#include "enums.h"

class BlockSurfaceManager
{
public:
	~BlockSurfaceManager();

	static SDL_Surface *get(BlockColor color);

private:
	BlockSurfaceManager();
	BlockSurfaceManager(const BlockSurfaceManager&);
	BlockSurfaceManager &operator=(const BlockSurfaceManager &);

	static void createCachedSurfaceFor(BlockColor &color);

	static SDL_Surface* createBlockSurface(BlockColor &color);

	static void drawBlockSurface(SDL_Surface *newSurface, Uint8 &r, Uint8 &g, Uint8 &b);

	static SDL_Rect createBlockRect();
	
	static void getBlockColorRgb(BlockColor &color, Uint8 &r, Uint8 &g, Uint8 &b);

	static bool hasNoCachedSurfaceFor(BlockColor &color);

	class Private;
	Private *d;

	static BlockSurfaceManager s_self;
};
